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OUR PROGRAMS

One journey.
Four defining milestones.

Start with an idea. Grow your skills, your project and your creative confidence through a connected 12-month pathway.

Durations and planned contact hours are cumulative. Progression depends on successful assessment at each stage.

MAKE ROOM TO MAKE THINGS

A rhythm built
around creating.

Planned weekly structure.
Final timetables will be shared before admission.

06hours

Guided teaching

Three two-hour sessions for ideas, demonstrations, critique and essential techniques.

14hours

Supervised labs

Time to turn lessons into work, get feedback and make measurable progress on your project.

20hours / week

Purposeful practice

Planned supervised learning, with additional independent practice encouraged.

TWO ENGINES, TWO DIRECTIONS

Choose the track
that fits your game.

Both tracks share the same programming foundations, introduced in the 3-month foundations milestone — you branch once you know what you want to build.

RPG DEVELOPMENT

Unreal Engine / C++

Our primary track. Students building RPGs learn Unreal Engine 5 in depth — Blueprints first, then real C++ gameplay programming during the six-month game-production phase — inside a full production pipeline covering characters, worlds, lighting and gameplay systems.

RTS DEVELOPMENT

Stride / C#

For students who want to move toward real-time strategy and systems-driven games, we teach Stride — a free, open-source, C#-only engine — building on the same programming fundamentals, with C# gameplay and systems programming introduced at the Advanced stage.

OUR COMPLETE TOOLKIT

The software
you'll actually learn.

From first sketch to a release-ready build, this is the toolchain woven through all four stages.

Unreal Engine 5

Our primary engine for RPG production — real-time worlds, Blueprints and C++ programming.

Official software site ↗

Stride

An open-source C# engine we teach for students moving toward RTS and systems-driven games.

Official software site ↗

Blender

3D modelling, sculpting, rigging and animation for characters, props and environments.

Official software site ↗

Houdini

Procedural environments, simulation and visual effects for advanced-stage projects.

Official software site ↗

Photoshop

2D concept art, mood boards, texture painting and marketing/store-page compositing.

Substance Painter

Adobe’s industry-standard PBR texturing and material authoring for game-ready assets.

Faceform Wrap

Scan wrapping and topology transfer to prepare consistent character meshes for later production steps.

Official software site ↗

MetaTailor

AI-assisted 3D clothing and outfitting for characters, with cloth physics and auto-posing.

3D AI Studio

Generates base 3D models from images or text prompts to accelerate early asset blockouts.

Lychee Studio

AI-powered generation of complete 3D worlds and asset sets for rapid prototyping.

Meshy AI

Text-to-3D and image-to-3D generation for early assets, followed by review, cleanup and game-engine testing.

Official software site ↗

YVO3D

AI-generated 3D models and environments built for direct use inside Unreal Engine.

Software names and logos identify tools in the proposed curriculum. They do not imply certification, sponsorship or an institutional partnership. Licenses, subscriptions and tool availability will be confirmed before enrollment.

What completion means

You'll need to demonstrate individual skills and meet your team's project milestone. At six months, the playable demo is mandatory. KDP acceptance, funding, employment and publishing deals are not graduation requirements or guaranteed outcomes.

Program titles and hours describe the proposed pathway. Accreditation and awarding arrangements will be published once confirmed.

What happens after your graduate project

COMPARE THE COMPLETION MILESTONES

Know what you're
working toward.

One cumulative pathway, four points of completion
MilestonePlanned hoursMain outputNext step
3 months ↗260A small playable prototype, story outline and visual development portfolio.Meet the assessment requirements and continue building on the project.
6 months ↗520A mandatory 5–8 minute playable Windows demo, a team book manuscript prepared for KDP submission and an individual portfolio.Meet the assessment requirements and continue building on the project.
9 months ↗780An expanded, polished vertical slice, specialist portfolio and a scoped completion plan.Meet the assessment requirements and continue building on the project.
12 months ↗1040A tightly scoped release-ready game, a professional portfolio and a release and pitch package.Prepare for release, portfolio review or optional publishing conversations.
An original compact research outpost used to illustrate strategic level design
A contained setting can support deep systems and clear player choices. AI-assisted academy illustration

CHOOSING AN ADVANCED DIRECTION

A focus,
not a bigger scope.

An RPG-oriented slice might explore a single quest, a conversation and a small traversable space. An RTS-oriented prototype might focus on selecting units, moving them and allocating a resource. Neither needs an enormous world to demonstrate strong design.

These are academy learning directions, not limitations of the engines. A technical review should determine whether an existing project stays in its engine or uses a carefully scoped transition.

Explore creative and technical roles

BEFORE YOUR FIRST SESSION

Know the journey.
Find your starting point.

Workload, equipment, team roles, assessment and the questions worth asking before you enroll—all in one student guide.

Read the student guide
01 / BEFORE YOU START02 / A WEEK IN THE ACADEMY03 / YOUR ROLE IN THE TEAM04 / YOUR FINISHED PORTFOLIO

YOUR NEXT CHAPTER STARTS HERE

Don't just play worlds.
Create them.

Pre-enroll for the founding cohort

Free registration of interest. No commitment.